Summary
of rule changes between Civilization and Advanced Civilization
for
Calamities
- Volcanic
Eruption / Earthquake
: Same, except:
- "Eruption:
If the primary victim has cities in areas touched by the
volcano, the site of the eruption is that which causes
the greatest total damage to the primary victim AND
any secondary victims. In a tie, the location is chosen."
- "Earthquake:
The site of the earthquake is that which causes the
greatest total damage to the primary victim AND any secondary
victims. In a tie, the location is chosen."
- Eruption
causes city elimination, Earthquake causes city reduction.
- Engineering
reduces earthquake effect from elimination to reduction.
- Secondary
victims holding engineering cannot be affected by an Earthquake.
-
Famine
: Same, except:
- Primary
victim loses 10, instead of 9.
- *must*
instruct others to remove 20 (same), but no more than
8 (used to be 11) from any one player.
- Grain
may be used in the same way [as before] to reduce famine,
but if used so, must be placed face up and NOT USED to
acquire civ cards on that turn.
-
Civil
War :
Same, except:
- The
player with the most tokens in stock is the beneficiary.
(calculation = tokens in stock + (cities in stock * 5))
- If
primary victim has most, then no civil war
- Primary
faction, selected by primary victim, = 15 units (same as before),
EXCEPT when the primary victim:
- Holds
Music, first faction +=5 units (cumulative)
- Holds
Drama & Poetry, first faction +=5 units (cumulative)
- Holds
Democracy, first faction +=10 units (cumulative)
- Holds
Philosophy, first faction is EXACTLY 15 (overrides all
else)
- Primary
faction, selected by beneficiary = 20 (same as before)
- As
before, after selecting ('flipping') the primary faction,
what is left is the secondary, and one faction is chosen by
beneficiary.
- If
primary victims holds MILITARY, 5 units are removed from each
faction after determining factions; MUST be removed from areas
where the two factions meet, if possible.
-
Flood
:
Same, except:
- If
the primary victim has no units on a flood plain, one
of his coastal cities is eliminated (reduced only if Engineering
held). If no coastal cities, then flood has no effect.
-
Epidemic
: Same, except:
- If
the primary victim holds Medicine, losses are reduced
by 8 points (cumulative)
- If
a secondary victim holds Medicine, losses are reduced by
5 points (cumulative)
- If
a victim holds Roadbuilding, losses are increased by 5 points
(cumulative)
-
Civil
Disorder :
Same, except:
- All
but 3 (used to be 4) of the player's cities are reduced.
- If
the player holds:
-
Music: reduce number of cities lost by 1 (cumulative)
- Drama
& Poetry: reduce number of cities lost by
1 (cumulative)
- Law:
reduce number of cities lost by 1 (cumulative)
- Democracy:
reduce number of cities lost by 1 (cumulative)
- Military:
increase number of cities lost by 1 (cumulative)
- Roadbuilding:
increase number of cities lost by 1 (cumulative)
-
Iconoclasm
& Heresy:
- 4
cities reduced (same as before),
- If
the player holds:
-
Law: number of cities reduced goes down by
1 (cumulative)
- Philosophy:
number of cities reduced goes down by 1 (cumulative)
- Theology:
number of cities reduced goes down by 3 (cumulative)
- Monotheism:
number of cities reduced goes up by 1 (cumulative)
- Roadbuilding:
number of cities reduced goes up by 1 (cumulative)
- MUST
order the reduction of 2 cities belonging to other players,
except for the player that traded the calamity to the
victim.
- As
before, other players who hold Philosophy can only lose
1 city, max.
- other
players who hold Theology cannot be named as a secondary
victim.
-
Piracy:
- Primary
victim loses 2 coast cities
- Player
trading (giving) the card selects the cities
- These
cities are replaced by 2 "pirate" cities. (use
same as for barbarian hordes)
- Primary
victim selects selects two other coastal cities from other
players (max 1 city each per player), except, of course,
the player who traded the calamity to the primary victim.
- Pirate
cities do not require city support, and stay on the board
until attacked & destroyed. When a pirate city is destroyed,
pillaging occurs (see pillaging rule)
Click
here to see the general rule differences
|
|